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Apple Pay

Ray Morgan on October 20, 2014

Starting today, any Stripe user can begin accepting Apple Pay in their iOS apps. Apple Pay lets your customers frictionlessly pay with one touch using a stored credit card. We think Apple Pay will make starting a mobile business easier than ever.

Apple Pay doesn’t replace In-App Purchases. You should use Apple Pay when charging for physical goods (such as groceries, clothing, and appliances) or for services (such as club memberships, hotel reservations, and tickets for events). You should continue to use In-App Purchases to charge for virtual goods such as premium content in your app.

When your customer is ready to pay, they’ll authorize a payment using Touch ID. Then, Stripe generates a card token, which you can use to create charges as you normally would through the Stripe API. It just takes a few lines of code to set up and display the Apple Pay UI:

- (void)paymentAuthorizationViewController:(PKPaymentAuthorizationViewController *)controller
                       didAuthorizePayment:(PKPayment *)payment
                                completion:(void (^)(PKPaymentAuthorizationStatus))completion {

    [Stripe createTokenWithPayment:payment
                        completion:^(STPToken *token, NSError *error) {
        // charge your Stripe token as normal
    }];
}

The following Stripe-powered apps already have Apple Pay enabled. You can try it out as soon as their updates hit the App Store. We owe them special thanks for all their feedback and bugsquashing over the past few weeks.

  • Instacart logo
  • Lyft logo
  • Spring logo
  • Fancy logo
  • Chairish logo
  • Wish logo
  • Threadfilp logo
  • Dealflicks logo
  • Lifx logo
  • Postmates logo
  • 11Main logo
  • GetAround logo
  • IndieGoGo logo
  • Sosh logo
  • Washio logo

If you’ve got any questions, or need help getting started, please get in touch.

Get started with Apple Pay View documentation